


Without much further ado, let us get started! Jump to:įinally, a tower defense game that actually concerns defending a tower. Some recommendations are not pure tower defense games, as they also contain strategy and RPG elements, which we will point them out to you. There probably isn't any need to do a whole lot of explanation here, since the principle and game mechanics remain the same for fans of the genre. You will find old luminaries in there that continue to keep us entertained a long time after they have been released. Gaming smartphones: Do gaming modes actually boost performance?įortunately for us mobile gamers, many of these titles have been ported over to Android and iOS, making it on our list of the best tower defense games. NextPit's gaming central The best mobile games for Android & iOS This means that we can still play tower defense games that are a decade old enthusiastically.

It's also one of those genres that I feel having fun while playing is more important than incorporating the latest and most elaborate graphics spectacle.

This was originally supposed to be a citadel, where you start in a jungle and then move to the temple.As before, the tower defense genre (or TD for short) continues to go strong even today. Then do a Wallhop to a pillar with spikes next to it, Walljump to a moving platform, then Walljump up to the top so you can jump to the next moving platforms, jump over the spike then jump to the 3rd floor.įloor 3: Jump to a pillar, then wait until the moving spikes are far away from you, then quickly jump to the platform and start Walljumping in the gap between 2 platforms, wait until the moving spikes go close to you, then stop Walljumping and jump to a pillar, jump from the pillar to a teleporter, then walk to the Winroom. Once you open the door by touching it, you can walk to the 2nd floor.įloor 2: You will see 3 pillars, walk to the middle pillar, then jump from there to the 3rd pillar, then to the 1st pillar (You can also jump from the middle pillar to the 1st). Do a jump to a pillar, then jump from the pillar to some vines, jump off the vines and take the key, you can either die at the spikes and do the beginning section again, or you can do a Walljump back to the vines and get to the keydoor from there. Floor 1: Jump on to a pillar, then jump to a Headhitter, do the Headhitter and another pillar jump, then drop down to the bottom of the floor.
